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Paladins

Role: Game Designer

Links: ( Steam Store Page )

(I apologize for the WIP nature of this page, as I'd only recently been affected by the layoffs at Hi-Rez)

Paladins is the project that has forged me the most into the dev I am today. From leading the team in creation of a brand new character, to launching a patch and managing the release throughout the day, I've gotten my hands dirty in a variety of experiences. The collaborative nature of this project is an experience I've learned to thrive in, and one of the most fulfilling projects I've ever worked on.

Below is my first full Champion, Nyx's , GDD. My design process was to make a Champion to not only fill out Frontline / Tank niches we haven't fully realized in game, but to also bring to life a lot of my experiences with fighting games and the enjoyment they have brought me into another genre. Manifesting as a huge purple punch woman! The original document was in Confluence, so the PDF has had some scaling issues.

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